

At one point in the demonstration, the Jedi used his persuade skill to make a guard abandon his post in order to access the rear door of a military base, although he could have chosen to fight the guard instead. Many situations in the game can be approached from different perspectives. The character animations are also designed to convey a sense of realism, and Gallo showed us an injured character who limped along slowly, while the rest of the characters walked and ran normally. The grass sways in the wind, armor reflects the environment, smoke disperses in the air, and groups of birds cross the sky sporadically.

The game features a number of small visual details that make the world feel alive. As they progress through the game, characters will gain new skills and become more powerful. Players begin the game as one of three different character classes-including soldier, scoundrel, or scout-that include both male and female versions. The third-person game is set approximately 4,000 years before the events depicted in the original Star Wars film. The game ran smoothly on the Microsoft Xbox, and we can expect the PC version of the game to include the same content as the console version. LucasArts' Mike Gallo introduced us to some of the game's features as we watched a Jedi character run across Dantooine's grassy fields, stopping occasionally to interact with other characters through brief in-engine cutscenes. LucasArts gave us a demonstration of Star Wars: Knights of the Old Republic, its upcoming role-playing game in development at BioWare, at the 2002 Electronic Entertainment Expo today in Los Angeles.
